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Sara Ryder
UX & Level Design

Project Specs
Project Overview
Objective: Create a "walking sim" that focuses on leading the player through a 3D space
Goal: Center interesting spaces rather than gameplay or mechanics
Constraints
No Explicit Signage: Must rely on spatial archetypes and level design principles only
Time: 3 weeks to create a cohesive space
Art & Sound: I could only use self-made or Unity assets (meant to be colorful blockmesh)
Tools
- Unity & ProBuilder
- Visual Scripting / C#
- Maya

Process
Moodboard

Maya Blockmesh

Once I had some practice and a good idea of where I wanted to go with the project, I started putting everything together in Unity using ProBuilder, lighting, particles, audio, etc. Then came the weeks of editing until it was time to say goodbye (even though it seems like there's always more to add!)
Final Product
Feel free to scrub through the finished project below and watch out for some commentary on the design behind the project!

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