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Sara Ryder
UX & Level Design
Project Specs
Project Overview
Objective: Take the provided Game Design Document (GDD) and create a complete UX/UI experience
Team: 4 Designers
Tools: Azure RP & Mindmeister
Constraints
GDD: Working within a pre-designed system meant we had to get creative with solutions as we couldn't change the core design
Time: 9 weeks to become familiar with the core systems and build a working prototype
Research
My first job was to gather comparables for the project we would be building. Our goal was to better understand the standards surrounding similar games and to gather ideas of what we might emulate or change.
Pillars
Creating Design Pillars
Our next goal was to collaborate on a set of design pillars to help drive our process. These pillars helped us razor ideas that did not align with the project, and reinforced ideas that met the pillars' criteria.
Wireframes
Wireframe Responsibilities
After the planning stage, we split up wireframe between team members. I created the:
- Main menu
- Shops
- Crafting
- User Profile
- Persistent HUD
Art Pass
Having completed the placeholder wireframes, I was then tasked with creating a higher fidelity sample chapter map. Our goal was to test what the art style might look like in a full prototype.
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