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Sara Ryder
UX & Level Design
Game Specs
Project Overview
Team: 8 member cross-disiplinary
Engine: Unity
Additional tools: Figma, Photoshop, Wwise
Constraints
Assets: Team was responsible for creation of art, audio, code, particles, etc.
Time: Created over two semesters
Roles
- Design Lead
- UX Designer
- Interim Producer
Implementation
Personal Contributions
In addition to the examples below, some of my contributions to the project were:
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Prototyping & Playtesting
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Tracking task management and spinning up weekly production meetings
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Wireframing and prototyping UI
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Implementing art and audio assets
Post Mortum
Technical Learnings
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Gained a deeper understanding of Unity and C# scripting
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Practiced particle creation
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Learned from fellow designers about robust Unity implementation
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Practiced art and audio implementation
Collaboration Learnings
- Practiced communicating with other development disciplines
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Gained insight into sprint and milestone processes
- Practiced pitching design concepts to stakeholders
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