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Sara Ryder
UX & Level Design


Implementation
Personal Contributions
In addition to the examples below, some of my contributions to the project were:
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Prototyping & Playtesting
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Tracking task management and spinning up weekly production meetings
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Wireframing and prototyping UI
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Implementing art and audio assets

00:07

00:09

00:25

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00:15

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00:04

00:07
Post Mortum
Technical Learnings
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Gained a deeper understanding of Unity and C# scripting
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Practiced particle creation
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Learned from fellow designers about robust Unity implementation
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Practiced art and audio implementation
Collaboration Learnings
- Practiced communicating with other development disciplines
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Gained insight into sprint and milestone processes
- Practiced pitching design concepts to stakeholders

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