top of page
Sara Ryder
UX & Level Design
2D Platformer
Choose your own adventure by doing any combination of the following:
- Playing the levels in your own time
- Watching a playthrough of each level below
- Perusing the research study I completed for these levels
- Scrolling until something catches your eye!
Made in the BattleBlock Theater: Level Editor
Project Specs
Project Overview
Objective: Create a series of five levels that have a cohesive progression
Skill Themes: Explore different skill themes while maintaining familiar platforming sequences and building off previous encounters
Constraints
Time: I only had three weeks to create a polished collection of levels
Engine: Working in a commercial engine means having to find interesting solves to tech problems. You can't change the system, so you have to get creative!
Design Goals
-
Introduce a core set of skills
-
Expand upon the skill set with new combinations and elements
-
Repeatedly provide ways for players to practice and obtain mastery over the skill sets
-
Keep players engaged by providing challenges in levels that build off knowledge obtained in previous encounters
-
Use playtesting to track flow and engagement (and to find those pesky bugs!)
Research Analysis
Level Playthroughs
Level 1
Skill Themes: Timing, Hidden Blocks
Level 2
Skill Themes: Timing, Preservation of Momentum, Don't let the spikes get you down
Level 3
Skill Themes: Timing, Preservation of Momentum, Hidden Blocks, Puzzle Elements
Level 4
Skill Themes: Timing, Preservation of Momentum, Switching Blocks, Puzzle Elements
Level 5
Skill Themes: Timing, Preservation of Momentum, Hidden Blocks, Puzzle Elements, Switching Blocks
bottom of page