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Sara Ryder
UX & Level Design
Project Specs
Project Overview
Objective: Build a level that tells a story with a focused theme and intentional spatial design
Goal: Center environmental storytelling rather than gameplay or mechanics
Constraints
Time: The level needed to be completed within a 2 week period
Art & Sound: I could only use self-made or Unity assets
Tools
- Unity & ProBuilder
- Visual Scripting / C#
Final Project
Feel free to scrub through the finished project below and watch out for some commentary on the design behind the project!
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